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Build a Bigger Choppa...

And the Orks will beat a path to your door.


A bit ago, Geoff said that he was about to make a Chinork for the Special Ork Service.
As luck would have it… this is something I’ve done recently for my own nefarious purposes, and here is its journey from bits to hits.. Or something.

Now, other than the joy of having my own unique thing, why would I bother scratch building it when Forgeworld make one?



Trouble is… I don’t particularly like the Forgeworld model.. For me, it looks too tall, too bulky and it doesn’t ‘feel’ like it could fly.

The ‘feel’ of a model is an important thing for me. Whilst a model (particularly an Ork one) doesn’t necessarily need to have all the bits that would make it function, it does have to look like it would or could work. My biggest problem with the FW Chinork is that it looks like the chain drive (running from the rear mounted engine to the front mounted rotor) would bend the vehicle in half.

My other problem with the Chinork is the rotors – I’ve found that t…
Recent posts

RPGs: wargaming's gateway drug?

Here's one way to get more of your friends into gaming with miniatures: get them hooked on RPGs first. This may well be old knowledge, but I'm new to it. Two friends, Becs and Drew, have been helping Jeff and I test our new RPG ("wait, you wrote an entire roleplaying game?" ...yes we did, check out last month's post).
Having never played an RPG before they were both soon enthralled and taking any opportunity to roleplay in any setting. This soon led to playing Inquisitor (or rather, our stripped down version of it, because the original game was ambitious yet clunky). They were enthralled by the macabre dystopian madness of the 40K mythos. Thus, when Jeff said he'd run a game of Deathwatch, they both jumped on it. Just one complication: Deathwatch uses miniatures.

Rather than being put off, they were keen to give it a punt. They split the cost of a Deathwatch box with Jack, another new player who'll be joining us for the game, and I set about showing them …

Ministry RPG. A Brand New Game!

As many of you might be aware, in addition to wargamers, most of us here at the Bunker are also keen roleplayers. Two of us (Charlie and Jeff) seem unhealthily keen as, well, we've made an entire roleplaying game! With the help of over twenty playtesters and big chunks of free time over the last four years, it's finally ready. It's called The Ministry of Extramundane Affairs, and the pre-release version can be downloaded, for free, at our new website: TwoBeard Games.

Carry on reading this post to find out some basics about the setting, the rules, and just what we mean by 'pre-release version.'


The setting
In Ministry you play a field officer working for the secret government department policing Great Britain's shadow society of paranormal inhabitants. Unbeknownst to the public, every fairy tale, myth, legend, nightmare and half-remembered old wives' tale is real. Just in case that wasn't enough to keep you busy, the story is set in 1941: right in the mid…

Blood Angels Scouts complete!

The recruitment march goes on! Even more Blood Angels scouts are reporting for final training duty with the third company.


I've recently bought a tray table for under my sofa and ooooh boy has it increased my painting output as I'm now painting while watching tv or youtube or whatever. That's why there's been a sudden uptick in my posts! These 15 models bring to a close the infantry component of the scout contingent and it's starting to look rather delightful.


The 10 bolter-armed scouts and 5 close combat chaps round out the long/medium/short design of the contingent. A third of it covers the advance, a third holds objectives and provides mid ranged fire support and the last third assaults strongpoints and deals with close contact. These will be bolstered eventually by a pair of Land Speeder Storms to carry the close combat and shotgun squads and a unit of scout bikes. All of these are being led by Scout Sgt-at-Arms Raduriel (Telion) who is currently on my painting…

Ooo Dakkaz Winz! (The Speshul Ork Service)

There is a rumour, that somewhere amongst the savage forces of Warlord Skumrenda are an elite force. Selected from the kunnin'est and the killiest nobz to be the best of the best of the best of the... something. They are the Speshul Ork Service and they mean business:


I'd been meaning to make something like this unit from the moment I started to collect Blood Axes, a special forces unit of orks full of Dakka and punching. Eventually they will be riding in their own Chinork transport but I've yet to settle on how I want to make it. For now, they'll ride in the Battlewagon. Some might be looking at the weapons choices and cocking an eyebrow but these are no normal shootas. Oh no. These are kustom shootas and this unit alone can kick out 40 assault shots a turn...

Of course, it wouldn't be Orks without some close combat punch to back up da dakka so there's a couple of power klaws, a killsaw and a big choppa among their number to deal with tricksy targets in close …

Scout Snipers (and MTP Camo Tutorial)

Greetings! My grind toward having my own slice of the Blood Angels 10th company continues and this time they're even sneakier...


Yup, it's scout sniper time. With their camo cloaks, these at least look like they can conceal themselves more completely for relatively close-range recon and fire support. I've had these models for ages, almost aeons, um, I might even have bought them and assembled them when they first came out... I dread to think when that was. But, they are finally, finally out of the to-be-painted pile and we can thus talk about them!


The scouts are painted in the same way as the last lot so I won't belabour that point too much. I needed to do some extra work on highlighting the guns as they take up a huge amount of real estate on the models. Something to notice in the picture above is that I didn't realise until too late that the transfers (thank gods only on four this time) I was using was from two different eras, the one on the right: no white back…

Tally Ho, Pip Pip, Chocks Away, Etc Etc

We are all nerds. As nerds we take an interest in various different subjects. The one we share in common is war gaming. However, as fully rounded and well adjusted nerds we have interests outside of the war gaming sphere. This could be LARPing, video games, sports (yes sports, if you can name the winner of every FA cup final for the last 10 years you are a sports nerd), model horses, books, etc etc. One of my non-war gaming nerd streams is aircraft. I really do love aircraft and I have done since I was a child. As a child I attempted to make little model kits of aircraft, badly. As I was a child, I knew neither patience nor skill, but I can still remember the smell of the plastic glue and enamel paints (with which I used to ruin many paint brushes) and the joy a finished model can bring.


Now that I am a adult I felt it was time to rekindle this hobby and start making aircraft kits again, this time doing them the justice that the nine year old me could not. I have learnt a great many t…