Friday, 22 June 2012
Step one was breaking out my trusty Chopper II and cutting nine lengths of plastic rod at a cm long. The chopper helps here because the cuts are at precisely the same length and perfectly perpendicular.
I glued the rods to the rim of the movement tray (I texture all of my movement trays to help them blend with a table). I used the gaps between bases to give a guide as to regular placement.
Once all the vertical rods were in place I used the 60° mitre on the Chopper to create angled braces for the end uprights. A strip of plasticard was cut to length and glued on top of the vertical posts to create a crude fence.
I glued various Dwarf-sized shields together in an overlapping strip extending the length of the fence. I left the whole thing to dry for my usual cup-of-tea duration (a useful measure of time as it means you also have a cuppa!).
Once dry the strip of shields was glued to the uprights. I also added a tankard, a pipe with its pouch of tobacco, a bag for handgun balls and a spare pistol to the top of the fence.
Finished. In the immortal words of Rolf Harris "Can you guess what it is yet?".
With the thunderers on the movement tray it forms a palisade fence with shields forming a sort of defensive obstacle. Annoyingly the right side of the fence drooped and slid down the uprights when this photo was taken! I fixed it and left it to dry properly, impatience is the enemy of wargaming.
Another angle on the droopyfence. I think this is the best solution for the thunderer shield problem. Given that they will mostly be used at range it gives a nice arrow-catching obstacle to hide behind. It doesn't, however, look strong enough to be a proper defensive obstacle under the rules. Let me know what you think! Until next time folks,
Sunday, 17 June 2012
- The armies being used
- The battlefield being used
- The overall narrative concept (Last stand? Planetary assault? Hold the line?)
|The twelve-by-six-foot table representing Helsreach Bridge (on the hilariously-named planet Armageddon, for those of you unfamiliar with the lore).|
|Ork deployment in green, Imperial deployment in red (naturally).|
Sunday, 10 June 2012
We all sit in a circle, dodgey coffee in plastic cups. I stand:
"Hi, I'm Jeff and I've got a Butterfly Brain."
We all chorus "Hi Jeff" and I get to the confessionals part:
Yeah, as you might have guessed there's trouble in them thar hills. Sadly I have made no progress whatsoever on my Nurgle Chaos at all. Not a sausage, nada. This got me to thinking why recently, as diagnosing the underlying causes of "project flitting syndrome" can help you avoid it in the future. Here's what I think are the problems with my Chaos army at present:
- They take forever to assemble. Oh dear god do they take forever. The corroded armour is lovely and I adore the effect but it needs a huge amount of work to achieve before paint is even applied. While the army is small in number the slow progress is incredibly frustrating.
- As a coda to part 1, I like the army concept too much to cut corners and rush it but I want to make progress, it's satisfying to finish things.
- Repetetive colour scheme fatigue: I've painted a lot of corroded and rusted stuff lately, seems like most of my armies have been painted in this way. I'm bored.
- Whispers on the wind of an impending new army book for Chaos Warriors, now, this is not the most important problem but it does tend to slow me down before I invalidate a whole bunch of work. The Internet can be a real problem sometimes.
- There has been a long break without any progress (commission work, house move, the above points) so my mind tends to flit off to the next exciting thing.
- Moving house has left me church-mouse poor and the Chaos army needs stuff buying for it.
So how to solve this? Well, lets take the points as we go, point 1 is solved by choosing an army with straightforward assembly so I can get to the fun bit, the painting. Point 2 is solved by choosing an army which has fairly simple paintwork or for which I have a lot of practice, thus guaranteeing rapid progress. Point 3 is an easy fix, don't choose an evil army! Point 4 is more awkward but can be gotten around by choosing an army with no impending murmurings. Point 5 is to find an army list that I like every single model in, everything is therefore exciting. Point 6 means choosing something from the ludicrously large pile of unpainted lead I have lying around.
I won't bore you with the details of my thought processes going through the points with each army but instead tell you what I settled on: Dwarfs. Now some of you who know me are going "Dwarfs? Weren't you bored of them, having played them since you were 10?" and indeed I have said this, but... I realised I hadn't actually played a game with Dwarfs since I was running GW Harrow, that was almost a decade ago. I haven't played a game with Dwarfs in the new, more exciting edition. I haven't painted any Dwarfs in a decade. I don't think it is fair to write them off! Plus, so many people think of me as a natural Dwarf player and I don't have an army that I wouldn't be embarressed to put on the table.
The long and short of it is that I want to paint some Dwarfs, so hell with it, I am going to! I am thus shifting my attentions to the short, stunty fellows. Playing around with the army lists gives me this:
If some of the unit sizes look a little odd, this is because several of the units are being based 6 or even 7 wide to maximise the number of attacks they can deliver in a single round. Dwarfs are expensive in points and as an elite army will never get the maximum benefits of ranks or outnumbering, equally, their Initiative of 2 tends to mean that their numbers will be somewhat whittled before they get to fight. Hence, you look to win combat on wounds caused. This army, hopefully, solves all of my problems, I know how to get the best out of the figures quickly. I own every figure in this list already (plus, ahem, a couple of hundred more, no really, but that is a different addiction) and there is no figure I don't like in it (because I'm not using the stupid new war machines. More on that in later posts).
Hopefully, this means that you will see some hobby progress soon and might even help some fellow BBA members with their own problems. We take every day at a time etc.
"Well lets all thank Jeff for sharing with us today..."
Scene fades to black.
Tuesday, 5 June 2012
The Maisey Marines about to take names - the names of MY ORKS damnit.
Snippy and Zippy about to deliver violent, hydraulic, klanking deff!
Hur hur hur - OrkshKorksh
Finally, there are a couple of trukks for getting the boys around in. One has bitchin’ red rims -to make it go faster - and one is optimised for transporting nicked stuff.
Guess which one is fer nickin stuff in?
Guess which one is fer nickin stuff in?