Nothing
gets my procrastination reflexes going like DIY, and as such, it seems a little
odd that I’ll happily spend hours fitting
a nice bay window onto the front of a little
plastic building.
There’s
clearly something wrong with me.
And
why was I putting a different window onto the front of the Empire Chapel kit?
Because the original carvings are a) too ecclesiastical for anything other than
a chapel, and b) too distinctive to be adorning the front of more than one
building in a scenery collection. Witness the difference:
The
window itself was made by splicing together two of the tall thin windows you
get in (I think) the Watchtower set. Yay razorsaw!
My
secondary objective was to reduce the number of skull-filled windows on the
chapel kit, since I wanted this building to be more of a generic dwelling. If
you’re wandering why I wanted to do that, then clearly the phrase ‘skull-filled
windows’ doesn’t have quite the same effect on you as it does on someone without
Games Workshop Skull Blindness.
Image taken from games-workshop.com for illustrative purposes only. Namely, that of SKULL WINDOWS. Mmmm, skulls. |
In
an attempt to cover up the skull-arch-window-things on the side of the
building, Mark and I teamed up. He built the extension on one side with parts
of the wall you get in the fortified manor set, whilst on
the other side, I filled in the skull windows with putty and in their place left
a resin window wot I done bought from Antenociti’s Workshop. It looked a
bit lonely on the wall, and conspicuously not
the same style as the other windows on the kit, so an awning was added to
help it blend in a little.
Finally,
I filled in the hammer icons either side of the door in favour of a plain ol’
wall. Again, trying to make the building look less plush. Nothing quick and
simple could be done about the rows of skulls on the first floor, but oh well.
Cutting
out such a big section of a wall was something I’ve done before, with the
bone-arches on the hilariously Warhammer-y Witchfate Tor.
Everyone knows you need doors halfway up a tower, amIright? |
It’s
a big building, and very useable in-game, but admittedly makes no architectural
sense whatsoever. Jeff has been known to rant about this kit at length, but I
think it has a certain charm.
Now,
which skull-filled bone-arches? These ones:
After
I’d already glued these first panels in place on the ground floor, I realised
that it’d be possible to remove the panels themselves. Sadly I had to leave
them in place on the ground floor – having wide open arches big enough for a
Norse warrior to clamber through isn’t conducive to top-notch security – but could
still knock them out for the second floor, like so:
All
you have to do is drill a vew holes at the corners of the panels, unclip the
coping saw’s blade, and thread it through the hole before playing a violent version
of Join the Dots.
Sadly,
I didn’t have a coping saw when I removed the three carvings from the front of
the manor/pub, which resulted in my attacking the thing with a power drill
(essentially drilling a series of holes around the object and then getting
medieval with some clippers). It was a messy, risky and inefficient process,
and a thoroughly convincing advert for owning
a ----ing coping saw.
~Charlie
THE SKULLZ! THE SKULLZ!
ReplyDeleteStay calm everyone, the poor man just has Realm-of-Battle-pattern PTSD.
DeleteBLOOD FOR THE BLOOD GOD!! SKULLS FOR THE THRONE OF SKULLS!!
ReplyDeleteI'm sensing a theme emerging here...
DeleteI would imagine that a throne of skulls would be really uncomfortable. Maybe if we gave Khrone a cushion or two he'd be less grumpy and skull takery?
ReplyDelete