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Showing posts from October, 2014

Space pixies... evil ones.

Dark Eldar are famous for many things: spikes, pain, spikes, topknots, spikes... the list goes on. What they are not famous for is being conducive to last-minute paint jobs. It’s all those smooth, crisp lines. Most experienced hobbyists would not, therefore, try to paint a squad of five of them and a six-man hive gang and a character model the night before they’re due to be used.
To do something like that, you’d have to resemble the end of a bell.
Konk, konk.

I spent hours and hours on that bloody character development pack, and hours more on painting one of the agents participating in the Inq28 scenario. The other twelve models got an evening (and a good chunk of the next morning whilst waiting for everyone to arrive).
The added challenge? The Dark Eldar were a secret. It’s not easy to keep a secret when you’re painting at the dining table and live with two of the people playing in the fudging scenario. Bless ’em, they did a fine job of looking the other way when told to, and my han…

Character Creation for Inquisitor

Aside from shooting stuff in the face with my shiny rusty new second hand ork fleet, I've primarily been preparing for a few role playing games. Specifically, I'm running a one-day Inquisitor scenario in the next few weeks.
I say 'Inquisitor'... that's not technically true, in that we're not playing a narrative skirmish wargame. It's more like the 40K roleplaying game Dark Heresy, in that the gamers are each playing an agent in the employ of an Imperial Inquisitor, but then... it's not Dark Heresy because whilst its production values and content are excellent, I find the game mechanics long-winded.
Instead, we're using 20Eight (i.e. the barebones game engine I've been working on for the last year or so). I'm excited to use it in a futuristic context to see how well it holds up. We've hitherto played plenty of fantasy, and that's been great, but fantasy doesn't have guns, spaceships, and them funny-looking spehs ayliurrrns.