Something of a theme running through the Odd Squad is that a lot of them are criminals. Now some of you will be saying "but Jeff, when a Dwarf disgraces themselves they can't stand it and become a trollslayer". To which I reply, ah-hah! But those are the good Dwarfs, the proper Dwarfs who follow societies laws. The Dwarfs of the army book backstory are the ideal of Dwarfkind. There will always be wonky people. Monocultures are boring, if ever single Dwarf behaves in the way described in the book then they would be awfully bland. Instead I grant license for Dwarfs to be as nasty, backstabbing, thieving and generally naer-do-welling as any other race. They're just rarer. I went through the backstory of the 'Dozen last time so we'll just plunge on into the Odd Squad. Just like last time, it is gaming and fluff info here, painting and modelling info (and lots more pictures) over on Pirate Viking Painting (otherwise this post would have been about nine miles long).
|Dofur Wayfinder and The Malkin|
The Stormbournes didn't really want this lunatic along but Stromni noticed that his talent for tracking rats back to their nests extended to all forms of tracking. Dofur found himself absorbed into the rangers - who didn't mind the smell of his ratcloak so much in the open air - and serves as their tracker. Along the way he has picked up a foul smelling cat of indeterminate gender and feral temper. Dofur believes the cat to be some spiritual ally in the war on the rats and refers to it as The Malkin. None of the other rangers can get near it without being clawed half to death so they just add it to the list of things that you need to tolerate about Dofur...
Dofur Wayfinder is a Dwarf Ranger. He lacks a crossbow but has an extra S2 attack at I3 for the Malkin savaging his enemies. He can follow trails and tracks, we usually use Initiative for this kind of thing but with a Dwarf's "I" he would be a rubbish tracker. Any suggestions gratefully recieved :) Considering inflicting him with frenzy vs skaven too...
Of the two, Klaut is the trapsmith and brains of the outfit. He excels at disabling alarms and traps without destroying them, leaving little evidence of the pair's passage. With his throwing axes and sharp dagger he covers Lynta while she deals with the more tricky locks...
Klaut is a Dwarf Ranger armed with hand weapon and throwing axes. He can test on his WS (manual dexterity) to disable traps that they find, failure sets them off instead.
Lynta Copperthumb is a Dwarf Ranger with hand weapon rather than great weapon. She can use her WS to pick pockets and cut purses if necessary (failure means discovery) and can also pick locks in the same way. Failure just means a wasted turn.
Kowen Shadowfriend is a Dwarf Ranger armed with two hand weapons instead of the normal greataxe and crossbow. His speed and reflexes grant him I3, few humans get more than a single slash at him before the end...
|Morta the Fell|
Morta the Fell is a Dwarf Ranger armed with two hand weapons instead of the normal greataxe and crossbow. Her talent for getting the critical hit in before her opponant grants her I3, few foes see Morta's blades before their blood is one them...
|Roin ibn Korik ibn Altrek al-Wavefarer|
Roin is a Dwarf Ranger with a hand weapon (scimitar) rather than the normal great weapon and crossbow. He wears no armour at all. Fortunately, his skill and the unfamiliar fighting style grant him +1 WS so he is tricky to hit, he also has a parry save despite not having a shield, so skilled a swordsman is he.
And with that, Dwalin's Dirty Dozen are all done! There are a couple of honorary members that we haven't mentioned yet, these two:
Braelin Barelip and Cedric the hapless halfling are often to be found amongst the rangers but aren't permanent members.
I've loved creating these guys, their stories are now ten times more interesting than they would have been as "just rangers" and I look forward to their antics even more. Hope you've enjoyed it. Remember, more pictures and nattering about painting and so on over at PVP.