Friday, 14 July 2017

Three week genestealer cult part 2: big yellow goliath truck

Charlie: I now have exactly two weeks until the deadline, and out of about 40 models I have now painted... one truck.

Minus the crew.

Everything's gonna be fine. A hundred percent fine. I mean, I've primed the other models and that's like 1% of the battle already won!


Overall woes notwithstanding, let's move on to the truck itself. The goliath truck was one of those kits I wasn't entirely convinced by when it was released. Whilst Andy pointed out that the drilldozer blade is probably a homage to a certain scene in Total Recall, it still looks utterly preposterous. Furthermore the standard twin autocannons and pintle-mounted heavy stubber make it look like a purpose-built military vehicle, which is the opposite of what this thing is meant to be. Thus, I ignored the standard build in the game's rules and built it so that it looks like an industrial vehicle with a dangerous piece of equipment that could be used to cut holes in tanks.

Whilst this thing could be a mining rig, in the context of our Deathwatch scenario it's going to be an emergency reponse vehicle that uses its industrial laser to breach the hulls of crashed ships to extract survivors. Or, you know, cut space marines in half.

In case you're interested in how I'm painting this thing, here's a step-by-step:

Basecoats
I needed the paint job to both say "industrial" and "easy" since time was of the essence, and thus opened the festivities by spraying it with the Averland Sunset spray, which was bloody marvellous. Well played, Citadel. The spray was followed up with a few thin layers of Yriel Yellow, then an edge drybrush of Flash Gitz Yellow which, to be honest, I probably could've skipped. At this early stage I also painted the old calthan brown foundation paint onto any areas of bare metal, but any mid-brown will do.


Next, I slapped a mid-grey on the wheels and wires/hoses, then drybrushed a mid-silver over the mid-brown. Why all these mid-tones, you ask? Because of the next step.

Hadn't actually done the hoses at this point. Never said I was totes profesh.

Wash dem mid tones
Next I thinned some army painter black paint, since unlike Citadel paints this stuff remains matte when watered down. This got sloshed over everything that wasn't yellow. This is pretty much my standard method for quick and dirty rust, although you can spruce it up very effectively with some rusty weathering powders. The wash also took the tyres down a few tones and thus made them look more rubbery.

Once the wash was dry, the tyres got a grey drybrush to simulate dust on the road, deliberately focusing on the treads rather than the rims.


Chips n' dings
Next comes the longest stage by far: the chips in the paint. Using the same mid-brown I'd used on the areas of bare metal, I went over most of the edges and other bits where I wanted the paint to look worn away. This felt like it took forever, and could be speeded up substantially by stippling with a drybrush instead. Once that stage was finally finished I quickly dabbed some silver into some (but not all) of the chips to give them some depth and distinguish between old and new dings.


At this stage I also painted the lights and buttons, basecoating with Ceramite White (the gods' own paint, that) and putting a thin wash of colour over the top followed by a gloss varnish. If you're painting a light source, undercoating it with white gives it a natural vibrancy that makes it pop out from the rest of the model. Again, super simple... I make no claim to painting something impressive here.

I also drybrushed black paint over the exhaust to provide soot, and drybrushed silver over the bare metal areas to add another layer of depth.


Filth
Finally, when all's done comes the final stage: black weathering powder. I'd use Typhus Corrosion if this was in a muddy environment, or grey dust if it was in a mine, or... whatever; pick a colour for the bases you're giving the rest of the army. This cult is based in a hive, so sooty pollution made sense to me. I just rubbed black powder into many (but not all) recesses with an old drybrush and voila, said ERV Goliath looked like it'd been around the block a few times.




Now do to the crew. And the hybrids. And the cultists. And the characters. And the--oh wait that's a secret.

I'm curious about how other people have painted their goliaths, if they have 'em. Having painted one, I actually really like the kit, and may well convert one for my orks. Might even get another if I decide to use the cult as an army in 40K at some point.

Monday, 10 July 2017

Exalted Sorcerers and Industrial Thingies

If you hadn't guessed from the title, today is about two totally distinct things. In the first half we have a trio of Exalted Sorcerers, along with a group shot and a run down of the painting process as requested. Coming in the second half we have a somewhat rusty pile of industrial scenery. Neither of these things are connected to each other but on their own they aren't really big enough to warrant a single post. At least not a post with the girth that you, the dear reader, deserve.

The Exalted Sorcerers:


As with all of the new Thousands Sons kits, there are a ton of options right there in the box to create three Exalted Sorcerers. It did seem a little strange initially that the character option comes as a three pack, but I am grateful for that in the end. Mostly because you don't have to choose between parts when you can create three cool models. Also, being able to pump out 8 Psychic powers every turns, 2 each for the Exalted Sorcerer and 1 a piece for the Aspiring Sorcerers, is not something to be sniffed at.



I have started to name and come up with backstories for each of the Sorcerers in the army (Exalted or otherwise). If there is an interest I'll put it into a post for you all to enjoy.


I was asked in a comment in an older post how I did the gold. I did reply, but I'll go through the steps here:

1: Spray Black
2: Airbrush the whole model with Vallejo Model Color 70.878 Old Gold.
3: Wash whole model with Carroburg Crimson.
4: Drybrush with Chainmail (yeah, I'm still rocking a few of the old paints).
5: Paint in the armour panels with Sotek Green.
6: Wash the Sotek Green panels with Biel Tan Green. However don't do this neatly, allow the wash to spill over onto the gold. I also added extra green wash into the deepest recesses which darkens up with the red nicely.

Here is everything together, in the desert, posing nicely for the camera.

Everybody say 'TZEEEEEEENTCH'!

With the Exalted Sorcerers done I can technically tick the box on the Thousand Sons. This doesn't mean that I'm done with them, there is certainly going to be some more units added. However for the purposes of this years Project Getting Things Done this is everything I currently own for them painted and sorted.

Industrial Scenery:

This part is a bit more a photo dump. I've had the platforms and gangways done for a while now but they have always been a bit hit and miss when it comes to gaming. They take up a lot of vertical space on the board, but they don't block line of sight too well once you're down at a model's eye level. So I've added a bunch of bulkheads, shipping containers and more solid buildings, as well as the crane. These help break up the lines of sight a lot more, which makes for a more tactical game. These pieces along with my Skyshield landing pad and a few other odds and ends is enough to cover a 6x4 board with enough scenery to be tactical but without being over crowded. As with the Thousand Sons this gets me to the point of being able to tick the done box happily but when I let myself start buying new things I'm certainly going to be adding a whole bunch of industrial knowhats and thingys to give the gantries something to go over.












Monday, 3 July 2017

Three week genestealer cult part 1

Charlie: Oh dear lord. On the 29th of this month, I'm running a Deathwatch scenario involving a genestealer cult. Anyone who's read enough of this blog will know how slow I am to get things done and now I have to paint a whole heap of models in... [counts] THREE WEEKS?!

So boned.

My five victims players know I own the hilariously named Deathwatch: Overkill box, and at least half of them know I've added a goliath truck. So here's the pile of things they're allowed to see:

Yay for unfinished truck! Boo for unpainted crew.

There's some other stuff, but that'll have to stay secret until after the 29th. Suffice to say, I've never tried to paint this many models in such a small window of time to anything approaching non-crap standard. One of the victims players, Andy, has offered to come over for a day and help out, but still, it ain't looking good.

Over the next three weeks I'll be posting frequently but in smaller, bite-size chunks. Bit of a change to our usual format, but the other Beard Bunker authors will I'm sure produce more of our usual fare as well. Follow along, and laugh at my hubris!