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Showing posts from December, 2017

Samalut IX Campaign: the Raven Guards' report

Charlie: Today we have a guest post from Tom, the otherplayer in the Samalut IX campaign. I understand he will also be posting in the comments section with his out-of-character thoughts on the campaign. If you enjoyed Jeff's after-action report from the Blood Angels, this is a chance to see things from the perspective of the Raven Guard. Commencing inter-legion bants in 5... 4... 3... 2...


+++INCOMING TRANSMISSION+++ +++TRANSMITTED: Salamut IX; Achernar Sector +++RECEIVED: Deliverance; Segmentum Tempestus. +++DATE: 4.942.117.M42 +++TELEPATHIC DUCT: Adept Mae Zerbe; Sable Sword +++REF: RGV/ 4e978830e745 +++AUTHOR: Captain of the 5th Aremis Yiraka; Master of the Marches. +++DESTINATION: Kayvaan Shrike; Master of Shadows; Chapter Master of the Raven Guard. +++SUBJECT: Summary of learnings, Salamut IX intervention.
The Sable Sword is currently en-route to Deliverance for a major refit as we have taken heavy damage.  The hull damage is only a minor inconvenience, but without a functi…

Salamut IX Campaign: After Action Report

Jeff: Get yourselves a lovely hot cup of tea, settle down and enjoy the tale of the campaign to save Salamut IX (Blood Angels point of view). Five days of gaming makes for a lengthy report. But I hope a fun read. I've put in the comments my thoughts on the experiance from a player's perspective so if you want to skip all the in character stuff and get to my thoughts, head comment-wards. Otherwise, I turn you over to Captain Ioannis Machiavi:


Making an interactive campaign map

Charlie: I just finished running a five-day 40k narrative campaign, because nothing says top-notch adulting like spending annual leave on an epic wargames bender.
It was basically a roleplaying game where all the encounters were 40k battles. It was unclear to me if that would work in reality, but there was only one way to find out. I figured it was going alright when halfway through the campaign the players started saying things like, "when we do another one of these..."
When I was figuring out how to run this thing, a concept that occurred early in the process was some sort of interactive map. The idea was that threats and situations would be highlighted on it, and the players would then decide which of their units to send to each of the engagements. Obviously that meant the players had to be able to interact with it, and I had to be able to change things on it as the enemy reacted.
So then, today I'm going to go through three things: How I done made the map.How I done made…