Greetings my lovely bunker dwellers! I promised last time that I'd be back with more tales of the Kessarine 4th Armoured Brigade. Today it's the turn of the officer corps of C-company to be in the spotlight, and because they're the real story makers of the Kessarine we're going to be getting into some more lore courtesy of the opinions of the fine and upstanding Commissar Dravland . I'll split each bit of the post into two sections, one painting and modelling and the other lore. To make it nice and easy to find the bits you want I'll do Dravland's thoughts in itallics. Given that there is no option to just have an individual non-Cadian officer any more (and with some daftness on thou shalt not duplicate weapons [heavy sigh and eyeroll]) I needed to work up some command squads. Fortunately, as mentioned last time, Anvil Industries provided some useful bits and a trawl of the bits sites gave me some nice medic and vox bits, behold: I love that Cadian master
Stupid Tom, doesn't he know it’s a warsuit not a dreadnought? No shit Inquisitor Obiwan Sherlock Cluseau. But Warhammer is all about making it yours, so I made it mine. Why Ok, so, first up, in my mind there is a difference between a Walker, and a Mech. So for the sake of today’s article I’m going to define a walker as a vehicle with legs, but those legs are basically autonomous and the pilot just pushed the joystick to whatever to “go forwards” and the vehicle automatically makes the legs do whatever they need to do to achieve that. The Imperial Guard Sentinel is a classic Walker, but also maybe the Aeldari War Walker and the Mechanicus Ironstrider. Think of it kind of like riding a horse, you have the reins and give directions, but the horse decides where to put its feet. On the other hand, a Mech is, for my purposes at least, a machine that allows a person to directly control a large mechanical body. This can be via control machinery that reads the pilots limb movements a